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, ISBN:, Edition: , Price: - CONTENTSINTRODUCTIONGetting Started ~ 9System requirements for Flash authoring ~ 9 System requirements for the Flash Player ~ 9 Installing Flash ~ 10 What’s new in Flash MX ~ 10 Guide to instructional media ~ 13 Launching Flash on a network ~ 15 CHAPTER 1Working in Flash ~ 17Artwork in Flash ~ 17 Animation in Flash ~ 17 Interactive movies in Flash ~ 18 Application development in Flash ~ 18 The Stage and workspace ~ 18 Creating a new document ~ 21 Setting preferences in Flash ~ 22 Using the Property inspector to change document attributes ~ 24 Customizing keyboard shortcuts ~ 25 Using scenes and the Scene panel ~ 27 Using the Timeline ~ 28 Using frames and keyframes ~ 31 Using layers ~ 33 Previewing and testing movies ~ 39 Using the Movie Explorer ~ 40 Speeding up movie display ~ 42 Saving Flash documents ~ 43 Configuring a server for the Flash Player ~ 44 Printing Flash documents as you edit ~ 45 CHAPTER 2Working with Flash assets ~ 47Assets and asset management ~ 47 Panels and the Property inspector ~ 48 Using the toolbox ~ 52 Using context menus ~ 54 Using the library ~ 54 About components ~ 58 CHAPTER 3Drawing ~ 59About vector and bitmap graphics ~ 59 Flash drawing and painting tools ~ 61 About overlapping shapes in Flash ~ 62 Drawing with the Pencil tool ~ 63 Drawing straight lines, ovals, and rectangles ~ 63 Using the Pen tool ~ 64 Painting with the Brush tool ~ 69 Reshaping lines and shape outlines ~ 70 Erasing ~ 72 Modifying shapes ~ 73 Snapping ~ 74 Choosing drawing settings ~ 75 CHAPTER 4Working with Color ~ 77Using the Stroke Color and Fill Color controls in the toolbox ~ 77 Using the Stroke Color and Fill Color controls in the Property inspector ~ 79 Working with solid colors and gradient fills in the Color Mixer ~ 80 Modifying strokes with the Ink Bottle tool ~ 82 Applying solid, gradient, and bitmap fills with the Paint Bucket tool ~ 83 Transforming gradient and bitmap fills ~ 84 Copying strokes and fills with the Eyedropper tool ~ 86 Locking a gradient or bitmap to fill the Stage ~ 86 Modifying color palettes ~ 87 CHAPTER 5Using Imported Artwork and Video ~ 89Placing artwork into Flash ~ 89 Working with imported bitmaps ~ 96 Importing video ~ 100 CHAPTER 6Adding Sound ~ 109Importing sounds ~ 109 Adding sounds to a movie ~ 110 Adding sounds to buttons ~ 112 Using sounds with Sound objects ~ 112 Using the sound-editing controls ~ 113 Starting and stopping sounds at keyframes ~ 114 About the onSoundComplete event ~ 114 Compressing sounds for export ~ 115 CHAPTER 7Working with Graphic Objects ~ 119Selecting objects ~ 119 Grouping objects ~ 122 Moving, copying, and deleting objects ~ 123 Stacking objects ~ 125 Transforming objects ~ 126 Flipping objects ~ 131 Restoring transformed objects ~ 131 Aligning objects ~ 131 Breaking apart groups and objects ~ 133 CHAPTER 8Working with Text ~ 135About embedded fonts and device fonts ~ 136 Creating text ~ 136 Setting text attributes ~ 139 Creating font symbols ~ 143 Editing text ~ 144 About transforming text ~ 144 Breaking text apart ~ 144 Linking text to a URL (horizontal text only) ~ 145 Substituting missing fonts ~ 145 CHAPTER 9Using Symbols, Instances, and Library Assets ~ 149Types of symbol behavior ~ 150 Creating symbols ~ 151 Creating instances ~ 154 Creating buttons ~ 154 Enabling, editing, and testing buttons ~ 157 Editing symbols ~ 157 Changing instance properties ~ 159 Breaking apart instances ~ 163 Getting information about instances on the Stage ~ 163 Copying library assets between movies ~ 165 Using shared library assets ~ 165 Resolving conflicts between library assets ~ 168 CHAPTER 10Creating Animation ~ 169About tweened animation ~ 169 About frame-by-frame animation ~ 170 About layers in animation ~ 170 Creating keyframes ~ 170 Representations of animations in the Timeline ~ 171 About frame rates ~ 171 Extending still images ~ 172 Distributing objects to layers for tweened animation ~ 172 Tweening instances, groups, and type ~ 173 Tweening motion along a path ~ 176 Tweening shapes ~ 178 Using shape hints ~ 179 Creating frame-by-frame animations ~ 180 Editing animation ~ 181 Using mask layers ~ 183 CHAPTER 11Writing Scripts with ActionScript ~ 187Using the Actions panel ~ 187 Using an external text editor ~ 195 About syntax highlighting ~ 196 Setting Actions panel preferences ~ 196 Using code hints ~ 197 Assigning actions to a frame ~ 199 Assigning actions to a button ~ 200 Assigning actions to a movie clip ~ 201 CHAPTER 12Understanding the ActionScript Language ~ 203Differences between ActionScript and JavaScript ~ 203 About scripting in ActionScript ~ 204 ActionScript terminology ~ 209 Deconstructing a sample script ~ 212 Using ActionScript syntax ~ 213 About data types ~ 216 About variables ~ 219 Using operators to manipulate values in expressions ~ 223 Using actions ~ 229 Writing a target path ~ 230 Controlling flow in scripts ~ 230 Using built-in functions ~ 232 Creating functions ~ 233 About built-in objects ~ 236 About custom objects ~ 239 Using Flash MX ActionScript with older versions of Flash ~ 242 CHAPTER 13Working with Movie Clips and Buttons ~ 245About multiple Timelines ~ 246 Using actions and methods to control movie clips ~ 254 Handling events with ActionScript ~ 260 Manipulating buttons with ActionScript ~ 265 CHAPTER 14Creating Interaction with ActionScript ~ 267Controlling movie playback ~ 267 Creating complex interactivity ~ 271 CHAPTER 15Using Components ~ 289Working with components in Flash MX ~ 290 Adding components to Flash documents ~ 293 Deleting components from Flash documents ~ 295 About component label size and component width and height ~ 296 The CheckBox component ~ 296 The ComboBox component ~ 297 The ListBox component ~ 298 The PushButton component ~ 299 The RadioButton component ~ 300 The ScrollBar component ~ 301 The ScrollPane component ~ 303 Writing change handler functions for components ~ 304 Customizing component colors and text ~ 305 Customizing component skins ~ 309 Creating forms using components ~ 312 CHAPTER 16Connecting with External Sources ~ 319Sending and loading variables to and from a remote source ~ 319 Sending messages to and from the Flash Player ~ 329 CHAPTER 17Creating Printable Movies ~ 333Printing from the Flash Player ~ 333 Adding a Print action ~ 336 Printing from the Flash Player context menu ~ 339 About publishing a movie with printable frames ~ 340 CHAPTER 18Creating Accessible Content ~ 341About the Macromedia Flash Accessibility Web page ~ 341 About screen reader technology ~ 341 About accessible objects in Flash movies ~ 342 Supported configurations ~ 343 Specifying basic accessibility ~ 343 Specifying advanced accessibility options ~ 344 Suggestions for creating effective accessibility ~ 347 Testing accessible content ~ 348 CHAPTER 19Testing a movie ~ 349Optimizing movies ~ 349 Testing movie download performance ~ 350 Authoring and scripting guidelines ~ 352 Using the Debugger ~ 353 Using the Output window ~ 362 CHAPTER 20Publishing ~ 365Playing your Flash movies ~ 365 Unicode text encoding in Flash movies ~ 366 Publishing Flash documents ~ 367 About HTML publishing templates ~ 382 Customizing HTML publishing templates ~ 383 Editing Flash HTML settings ~ 386 Previewing the publishing format and settings ~ 393 Using the stand-alone player ~ 393 Configuring a Web server for Flash ~ 394 Screening traffic to your Web site ~ 394 CHAPTER 21Exporting ~ 395Exporting movies and images ~ 395 About export file formats ~ 396 Updating Flash movies for Dreamweaver UltraDev ~ 401 APPENDIX AKeyboard shortcuts ~ 403Navigation keys ~ 403 Action keys ~ 404 Mouse actions ~ 404 Menu items ~ 404 APPENDIX BOperator Precedence and Associativity ~ 405APPENDIX CKeyboard Keys and Key Code Values ~ 407Letters A to Z and standard numbers 0 to 9 ~ 407 Keys on the numeric keypad ~ 408 Function keys ~ 409 Other keys ~ 410 APPENDIX DError Messages ~ 411INDEX ~ 415 |
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