More Ebooks:

Maximum security

Maximum Wireless Security

Maximum Security, Fourth Edition

Mastering Windows Server 2003

Mastering Web Services Security

Mastering Visual Studio .NET

Mastering UML with Rational Rose 2002

Mastering Regular Expressions

Mastering Perl for Bioinformatics

Mastering Oracle SQL

find on eBook ToC:

Maya 4.5 Savvy

Maya 4.5 Savvy

John Kundert-Gibbs, Sybex Inc

ISBN:0782141099, Edition: , 2003-01-14

Price: $55.59

  • Cover
  • Table of Content
  • BackCover
  • Maya 4.5 Savvy
  • Foreword
  • Introduction
    • Who Should Read This Book
    • How to Use This Book
    • How This Book Is Organized
    • Hardware and Software Considerations
    • The Next Step
  • Part I: Maya Fundamentals
    • Chapter 1: The Maya Interface
      • What's Behind the Maya Interface?
      • Interface Elements
      • Summary
    • Chapter 2: Your First Maya Animation
      • Setting the Scene: Modeling
      • Texturing Your Models Using the Hypershade
      • Lighting the Scene
      • Animating the Scene
      • Creating a Follow Camera
      • Rendering the Animation
      • Advanced Topic: Adding Exhaust
      • Summary
    • Chapter 3: Techniques for Speeding Up Workflow
      • Adjusting Interface Options
      • Using the Hotbox Instead of Menu Sets
      • Shelves
      • Hotkeys
      • Marking Menus
      • Working in Layers
      • Object Annotation
      • The Outliner
      • The Hypergraph
      • The Hypershade
      • Hands On: Building an Arm
      • Summary
  • Part II: Modeling
    • Chapter 4: Modeling Basics
      • What Is Modeling?
      • Modeling Tools
      • Modeling with Primitives
      • Hands On: Creating a Living Room Scene with Primitives
      • Summary
    • Chapter 5: NURBS Modeling
      • Curve and Surface Concepts
      • Creating Curves
      • Editing Curves
      • Creating Surfaces
      • Editing Surfaces
      • Hands On: Aftershave Bottle
      • Hands On: Building a Character I (Advanced)
      • Summary
    • Chapter 6: Polygons and Subdivision Surfaces
      • Polygon Concepts and Terms
      • Creating Polygons
      • Editing Polygons
      • Subdivision Surface Modeling
      • Hands On: Building a Hand
      • Hands On: Building a Character II (Advanced)
      • Summary
    • Chapter 7: Painting with Artisan
      • The Artisan Tools: An Overview
      • Sculpting Polygons: Deforming a Sphere
      • Sculpting (NURBS) Surfaces: Sculpting across Seams
      • Creating Sets
      • Painting Selections
      • Painting Cluster Weights
      • 3D Paint: Painting Textures
      • Painting Weights
      • Summary
    • Chapter 8: Organic Modeling
      • Laying the Groundwork for Modeling
      • Building the Head and Body
      • Cutting Up the Body
      • Building the Legs
      • Rebuilding the Parameters
      • Stitching tools
      • Building the Face
      • Mirroring and Attaching the Model
      • Cleaning Up the Model
      • Globally Stitching the Model
      • Hands On: Building a Character III (Advanced)
      • Summary
  • Part III: Animation
    • Chapter 9: Animating in Maya
      • Keyframe Animation
      • Animation Controls
      • Creating Keyframes
      • Editing Keyframes
      • Hands On: Animating a Finger
      • Summary
    • Chapter 10: Paths and Bones
      • Attaching an Object to a Path
      • Making an Object Float
      • Previewing and Playblasting
      • Making the Camera Move
      • Skeletons and Kinematics
      • Constraints
      • Hands On: Setting Up a Character for Animation
      • Summary
    • Chapter 11: Deformers
      • Lattice Deformation
      • Cluster Deformation
      • Nonlinear Deformations
      • Sculpt Deformation
      • Wire Deformation
      • Blend Shape Deformation
      • Editing Deformations
      • Advanced Facial Animation
      • Summary
    • Chapter 12: Binding
      • Skinning
      • Binding and Subdivision Surfaces
      • Hands On: Binding a Character
      • Hands On: Binding a Puppy
      • Summary
    • Chapter 13: Character Animation Exercises
      • Setting Up for the Walk Cycle
      • Animating the Hip and the Legs
      • Animating the Upper Body
      • Creating More Interesting Walks
      • A Dog Walk
      • A Run Cycle
      • Ball Tossing
      • Maya Character Creation and Animation
      • Summary
    • Chapter 14: Animation Using the Trax Editor
      • Characters
      • Poses
      • Clips
      • Hands On: Creating a Walk Cycle
      • Hands On: Using Trax to Lip-Synch
      • Summary
    • Chapter 15: Working with Rigid Body Dynamics
      • Creating a Simple Rigid Body
      • Catapult! Converting a Body from Passive to Active Mode
      • Using Fields to Add Effects to Rigid Bodies
      • Using the Rigid Body Solver
      • Working with Fields
      • Using Impulse and a Newton Field to Simulate Orbital Dynamics
      • Converting (Baking) a Rigid Body Animation into Keyframes
      • Throwing Dice: Working with the Dynamics Simulator
      • Building a Chain: Adding Constraints to a Rigid Body
      • Summary
  • Part IV: Rendering
    • Chapter 16: Rendering Basics
      • Rendering an Object
      • Using Other Rendering Techniques
      • Summary
    • Chapter 17: Shading and Texturing Surfaces
      • Using the Hypershade
      • Using Shading and Texturing Attributes
      • Using Shading and Texturing Techniques
      • Shading and Texturing Polygons and Subdivision Surfaces
      • Hands On: Texturing a Character
      • Summary
    • Chapter 18: Lighting
      • Types of Lights
      • Shadows
      • Light Effects
      • Lighting Techniques
      • Summary
  • Part V: Advanced Tools and Techniques
    • Chapter 19: Paint Effects
      • Paint Effects Theory
      • Strokes and Brushes
      • Painting on a 2D Canvas
      • Modifying and Saving Brushes
      • Painting a 2D Texture onto a 3D Object
      • Painting in a 3D Scene
      • Rendering
      • Hands On Maya: Painting Hair on a Head
      • Summary
    • Chapter 20: MEL
      • MEL Is Fundamental
      • What Is a Scripting Language?
      • The Script Editor
      • What Is an Attribute?
      • How to Get Help with MEL
      • A Comment on Commenting
      • Hands On: Building a Room Automatically
      • Variables, Loops, and Branching
      • Debugging MEL Scripts
      • Hands On: Making a Mountain
      • Creating a GUI
      • Using Procedures and Scripts
      • Hands On: Creating, Moving, and Naming an Object¡ªwith One Keystroke
      • Placing Objects Using a Marking Menu
      • Using Expressions with MEL
      • Learning from the Masters
      • Summary
    • Chapter 21: Particle Basics
      • What Are Particles?
      • Creating Particles
      • Working with Particles
      • Adding Particles to Objects: Plop, Plop, Fizz, Fizz
      • Colliding with Rigid Bodies
      • Attaching Fields to Objects
      • Summary
    • Chapter 22: Particle Rendering
      • Particle Rendering in Maya
      • And in This Corner: Hardware versus Software Rendering
      • Hardware Rendering
      • Software Rendering
      • Pictures from Outside: Using Sprite Particles
      • Fine-Tuning Particle Rendering
      • Summary
    • Chapter 23: Using Particle Expressions, Ramps, and Volumes
      • Volume Emitters
      • A Simple Expression and a Simple Ramp
      • Moving Particles Around in a Volume Field
      • Changing Color and Lifespan per Particle
      • Changing Radius by Position
      • Moving Particles Upward in a Spiral
      • Collision Events and Expressions
      • Transparency Ramps: Disappearing Bubbles
      • Emitter Expressions
      • Changing Opacity with Motion
      • Changing Rotation with Motion
      • More Expressions: Animated Sprites
      • Summary
    • Chapter 24: Dynamics of Soft Bodies
      • What Are Soft Bodies?
      • Creating a Basic Soft Body
      • Adjusting Goal Weights
      • Using Goal Weights to Create Fluid Motion
      • Adding Springs to Soft Bodies
      • Faking a Bounce
      • Denting Soft Bodies
      • Hands On: Painting Goal Weights on Hair
      • Advanced Hands On: Adding Ripples to the Fountain Project
      • Advanced Hands On: Creating a Watery Body and Face
      • Summary
    • Chapter 25: Fluid Effects
      • What Is a Fluid (and What Isn't It)?
      • Drag-and-Drop Fluids
      • Creating and Editing Fluids
      • Painting into Containers
      • Creating an Ocean Effect
      • Hands On: Creating Coffee and Cream with 2D and 3D Fluids
      • Summary
  • Appendix: Interviews
    • Interview with Shai Hinitz
  • Chapter Gallery: Maya 4.5 Color Gallery