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C# Web Development for ASP.NET (Visual QuickStart Guide)

C# Web Development for ASP.NET (Visual QuickStart Guide)

Jose Mojica, Peachpit Press

ISBN:0201882604, Edition: , 2003-03-16

Price: $21.99

  • Main Page
  • Table of content
  • Copyright
  • Acknowledgments
  • Introduction
    • .NET Framework Gossip
    • What Is the .NET Framework?
    • So What Is C#?
    • ASP.NET
    • What Is this Book About?
    • Whom Is this Book For?
    • About the Author
    • What You Need in Order to Learn C#
    • Final Thoughts
  • Chapter 1. Getting Started
    • Getting C#
    • Installing Internet Information Services (IIS)
    • Creating a Web Project with Visual Studio .NET
    • Debugging Web Projects with Visual Studio .NET
    • Writing a Simple ASP .NET Page
    • Debugging ASP .NET Applicatons
    • Running the Compiler Manually
    • Compiling and Executing C# Programs without VS .NET
    • Debugging Applications Outside VS .NET
  • Chapter 2. C# Building Blocks
    • Working with C# Building Blocks
    • Writing C# Code
    • Declaring Variables
    • Defining Constants
    • Grouping Constants into Enumerated Types
    • Declaring Functions
    • Declaring Functions with Parameters
    • Returning Function Values
    • Defining a Class
    • Adding Classes to the Sample Application
    • Creating and Using Objects
    • Creating Objects in the Sample Application
    • Including Class Definitions from Outside Sources
    • Grouping Classes into Namespaces
    • Adding Fields to Classes
    • Initializing Fields in Place
    • Adding Properties to Classes
    • Adding Methods to Classes
    • Adding Members to the Classes in the Sample Code
    • Completing the Sample Application
    • Adding Comments
    • Understanding Parameter Direction for Reference Types
  • Chapter 3. Conditionals and Loops
    • Working with Loops and Conditionals
    • Comparing Numeric Types
    • Comparing Reference Types
    • Combining Test Clauses
    • Writing if-else Statements
    • Testing Multiple Conditions with switch
    • Conditional Operator
    • Adding Conditional Statements to the Sample Program
    • Using while Loops
    • Using do Loops
    • Using for Loops
    • Exiting and Continuing Loops
    • Adding Loops to the Sample Program
  • Chapter 4. Strings
    • Preparing Your Machine to Work with Strings
    • Working with Strings
    • Initializing Strings
    • Comparing Strings
    • Concatenating Strings
    • Finding the String Length
    • Comparing and Concatenating Strings in the Sample Application
    • Creating Strings from Characters
    • Using Escape Characters
    • Using Literal Strings
    • Accessing the String's Characters
    • Finding a Substring within a String
    • Extracting Part of the String
    • Splitting a String
    • Joining a String
    • Uppercasing and Lowercasing
    • Formatting Strings
    • Finishing the Sample Application
    • Representing Objects as Strings
    • Allocating Strings with StringBuilder
  • Chapter 5. Class Inheritance
    • Working with Class Inheritance
    • Inheriting a Class from Another
    • Exposing and Restricting Access to Members
    • Enhancing the Sample Application
    • Hiding Methods from the Base Class
    • Overriding Functions in a Derived Class
    • Adding a Generic Button to the Sample Application
    • Using the Generic Button in the WorkOrder Form
    • Adding Functions that Must Be Overridden
    • Requiring Inheritance
    • Blocking Inheritance
  • Chapter 6. Special Members
    • Adding Functions with the Same Name (Method Overloading)
    • Defining Functions with a Variable Number of Parameters
    • Adding Constructors
    • Invoking Base Constructors
    • Adding Finalizers
    • Building Code Libraries with Static Members
    • Redefining the Meaning of Operators (Operator Overloading)
    • Redefining Equality by Overriding==
    • Redefining Equality by Overriding Equals
    • Working with Special Members
  • Chapter 7. Types
    • Working with Types
    • Obtaining a Class's Type
    • Testing for Type Compatibility
    • Converting From One Type to Another (Casting)
    • Extending the Sample Application
    • Defining Casting Rules (Cast Operator Overloading)
  • Chapter 8. Interfaces
    • Working with Interfaces
    • Defining Interfaces
    • Implementing Interface Members Implicitly
    • Implementing Interface Members Explicitly
    • Enhancing the Sample Application
    • Using Objects through Interfaces
    • Interface Discovery
    • Using Interfaces for Polymorphism
    • Deriving One Interface from Another
    • Refactoring
    • Re-Implementing Interfaces in a Derived Class
    • Finishing the Sample Application
  • Chapter 9. Arrays and Collections
    • Working with Arrays and Collections
    • Creating Arrays of Valuetypes
    • Creating Arrays of Reference Types
    • Navigating through the Array
    • Initializing Array Elements in Place
    • Creating Multi-Dimensional Arrays
    • Enhancing the Sample Application
    • Finding Array Elements Using Linear Searches
    • Sorting Arrays
    • Finding Array Elements Using Binary Searches
    • Making Classes Behave Like Arrays (Adding Indexers)
    • Adding Indexers to the Sample Application
    • Copying an Array
    • Creating Dynamic Lists
    • Creating Queues
    • Creating Stacks
    • Creating HashTables
    • Navigating through HashTables
    • Finishing the Sample Application
    • Testing the CodeGridWebControl
  • Chapter 10. Delegates and Events
    • Working with Delegates and Events
    • Declaring a Delegate
    • Creating and Invoking Delegates
    • Combining Delegates
    • Removing Delegates
    • Declaring and Firing Events
    • Adding Events that are Web Friendly
    • Subscribing to Events
    • Firing Delegates Asynchronously
    • Waiting for Asynchronous Delegates to Complete
    • Retrieving Results from Asynchronous Delegates
    • Finishing the Sample Application
  • Chapter 11. Error Handling
    • Working with Exceptions
    • Catching Exceptions
    • Catching Specific Exceptions
    • Obtaining Exception Information
    • Working with Exception Chains
    • Declaring Your Own Exceptions
    • Setting the Error Message
    • Generating an Exception
    • Catching and Re-throwing Exceptions
    • Building an Exception Chain
    • Adding Code that Executes Before Exiting the Function
    • Using 'using'
    • Adding Form Security to the Sample Application
    • Handling Unhandled Errors in Web Applications
  • Chapter 12. Reflection and Attributes
    • Working with Reflection and Attributes
    • Identifying an Assembly
    • Working with Display Names
    • Working with Path Strings
    • Loading a Program Dynamically with a Display String
    • Loading a Program Dynamically with a Path String
    • Instantiating a Class in the Assembly
    • Enumerating Through the Classes in an Assembly
    • Listing the Members of a Class
    • Setting or Getting a Field Dynamically
    • Invoking a Method Dynamically
    • Completing Task One in the Sample Application
    • Applying Attributes to Code
    • Defining Attributes
    • Searching Code for Attributes
    • Completing Task Two in the Sample Application
  • Chapter 13. C# Web Projects
    • Creating a DLL Project with Visual Studio .NET
    • Referencing and Executing DLL Code
    • Making DLLs Globally Available
    • Creating Web Services
    • Consuming Web Services